Problem


The online gaming sector has experienced remarkable growth, significantly outperforming traditional entertainment industries like film and music. In 2020, the global gaming market was valued at $159.3 billion, dwarfing the combined revenues of the music ($19.1 billion) and movie industries ($41.7 billion). This surge is largely attributed to the rising popularity of mobile gaming, which accounted for over half of the gaming market's revenue in 2020.

With a projected Compound Annual Growth Rate (CAGR) of 13.20% from 2021 to 2028, the global gaming market is expected to reach $545.98 billion, further cementing its dominance over traditional entertainment industries. In recent years, web3 gaming has gained a larger share of the online gaming industry. The emergence of play-to-earn gaming ecosystems, as well as the introduction of NFTs, have only accelerated the growth of web3 gaming. Despite the industry's recent popularity and growth, there are still significant gaps to fill and many untapped opportunities.

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